Basic Philosophy
I am going to speak from the perspective of having a single account, but if you have an alt (or many alts), the same philosophy for me applies. I am also going to assume, for the sake of the discussion, that you can find partners after the challenge has begun. If you don't use Facebook groups, discord groups or wiki groups. then what I am saying here may not apply.
I am also going to assume that you are seeking someone who will do 50/50. In my case, I am sometimes content to "full carry" one or more of the slots. There are definitely win/win reasons to do this, but that goal is a different discussion.
Typically, I would not take on more than two partners at a time. Once I have done close to my part, or it is evident to both sides that I will, on the two partners I have, then I take on a third. I do this because I don't want my partner thinking "he is not doing anything." It is likely to make them feel bad about the partnership, and I don't want that. In my case, I think everyone has complete confidence that partnering with me is a guarantee that at least 50% of the work will be done by their partner. That is the spot you want to be in.
You can be very good intentioned and loyal and take on four partners, but most people do not have the resources to work all four at once, so you inevitably leave someone hanging. So, when would you take on four partners:
- You have loyal, reliable and consistent partners, and you don't want someone else to gobble up the slots. Everyone trusts everyone and delays in productivity is not a concern.
- You took a chance on two partners (because you had no choice), and there is no indication that one of them has any intention of doing anything. In that case, he may have not gotten around to it yet, or he may have no intention of ever contributing. You should then do some of your part, maybe 20,000 tokens, or 25% of the total, and then move on and take another partner.
- When you are taking on people you do not know will do 50/50. Unless you are OK with that, you never take a chance on another partner and leave them hanging.
- If you do this, it becomes a game of wits, where each of you is using your resources on other partners, waiting on your chance partner to do his part. Even when both partners end up producing, the approach does not engender confidence, and usually one of the two will run out of resources in the end if you use this approach.
- When you get in games of wits with partners, you are both burning up the clock through inaction.
- Or, you are taking on reliable partners you know, but you cannot communicate with any of them. They are just past monopoly partners. This is a risk because if you take them on and do not work, they make take it very personally.
Full Carry
- Two Five Star Cards
- This is the standard fee if the grand prize is 5000 dice and a Wild Pack (or galaxy pack), and the prize for completing a hot rod is a purple pack.
- One Five Star Card
- This is the standard fee if the grand prize is 5000 dice and a purple pack, and if completing a cake gets you a Blue Pack or a purple pack if very lucky.
- Free
- This is sometimes offered in the final hour. Many of these offers are scams, but not all of them and the same scam detection logic applies to these offers as applies to sticker trading.
- As the carried partner, you pay a Five Star Card. You are guaranteed one five star back in a purple pack, plus a ton of dice. It is true that you may get a duplicate five star golden in the bullet one scenario above, but even then the dice you get is worth a five star card. At worst, you break even, and at best, you make out like a bandit.
- The carrier cannot use your "help" completing hot rods. It does nothing for him at all. He has tons of resources and he is going to finish the main event at the top and the side tournaments, and those will give him more tokens than he needs to complete the hot rods. Once they are complete, he continues to collect tokens, tons of them, and they end up getting converted to cash or dice at the end of the event, and not many. He has no reason not to carry you, as for him carrying you is virtually free. If you pay him a five star card for the carry, then he got a five star card, and he finished the event, whereas he would have nearly nothing if he just hangs on to the tokens.
- When someone carries for free at the end, it is because they need a partner and have no time to find a paying partner. Again, they don't need your help. They have already collected a surplus of tokens that are about to be wasted. They do need partner, though, or they cannot build a hot rod. Again, it is a win/win to carry you for free in this scenario.
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