Sunday, June 2, 2024

Common Misconceptions About Monopoly Go

Bank Heist

  • When you get a message during a heist saying you bankrupted the victim of your heist, it is usually a false message. You get the message saying you bankrupted the victim if you get all three golden rings in the heist. You rarely bankrupted anyone. All you did is get three golden rings. 
  • When you bank heist someone and it says you stole 100 billion dollars, you did not steal that from the victim of the heist. He may have been bankrupt already, in which case you will have taken zero dollars from him. However, even if he was not bankrupt, the amount you took relates to your net worth at the time of the heist, and to the net worth milestones you have reached relating to heists. The amount he lost relates to his net worth at the time of the heist. If I start a new account, it may show that I heisted 10,000 from you. However, on your end, you may lose 100 billion dollars. Milestones in net worth, those rewards you get every so often, determine heist amounts. 

Shut Down Process

Some people establish shutdown partners, someone you can shut down for full rewards and in turn they can shut you down for full rewards. If you have a single account, I highly recommend it because the lost rewards for a shielded shutdown are substantial, whereas the cost or rebuilding a building is far less substantial. However, there are a few thing to know: 
  1. Shutdowns affect your net worth. If each building has 3 circles and you shut each one down three times, that is 15 shut downs. Your net worth is reduced by 15 to represent the shut downs. When you repair the buildings, your net worth will return to its former value instead of adding net worth. In other words, people shutting you down reduces your net worth and your next building efforts are to get back where you were, not to get ahead. I am OK with this. Lower net worth has benefits. 
  2. Your victims shutdowns are cached. For example, if you have accounts A, B and C and A starts out fully shieled with five shields and then B and C each hit account A three times,  you would expect to have taken out all of A's shields and it should then be safe to crank up the multiplier. It is not safe and A is still shielded for you. In order to immediately see the damage done by B, C has to restart the app. Ditto for B. I have been bitten by this gotcha many times. I tend to forget. However, it can work to our advantage. 
  3. The above fact can be used to your advantage if you have multiple accounts and shut yourself down for full rewards. Once you get As shields down, have two accounts hitting A simultaneously. Each account will not see the other accounts shutdowns and even once A is completely flattened from A's app perspective, B and C are still shutting him down for full rewards. 

Tournaments

You see someone who has 7000 more tokens than everyone else in the tournament and you think: "How stupid. He wasted all his dice just to win a few in a tournament. No he didn't. He likely could not care less about winning, and is instead a very good strategic player. Good players play tournaments up until the point where the rewards become "inverted," and if they use APM or something, they rightfully finish them. If you think because they have so many more tokens/milestones than everyone else in the tournament, that this means they are trying to win it, then it means that is probably what it would mean for you in that situation. In that case, just know, they rarely care about wining a tournament: Winning Tournaments. One way to tell, is if they were just trying to win the tournament, they would only be a few thousand dice ahead of the others. Successful players don't throw away dice and if they have the means to get that far ahead, they are most likely a successful player. 


Peg E Prize Drop - One Strategy

There are lots of YouTube videos and such that discuss different strategies for playing PEG-E. In general I think many of these videos are more accurate than some other Monopoly Go tutorials. Most of them tell you what to do, but not why. I am going to tell you one of the strategies, the one I use, and also how I think it works internally. I will then tell you a slight variation that I think would be better, but that I have not tried. 

There are two bumpers and three reward settings: Token / Dice / Cash. 

There are two ways to get rewards from Prize Drop 

1. Strike a bumper 

2. Drop a token in the slots at the bottom of prize drop. This gives you cash, which is also points toward the bottom rewards. 

The bumper rewards are trivial in comparison to the bottom rewards, so you should mostly focus on the bottom rewards. However, I will discuss both. 

You should build up at least a few hundred tokens before you drop any. This is important because you need to initialize your game (I will explain this in a minute). 

How to Get the Most From Bumper Rewards

  • Initialize your bumpers. Set your multiplier to 3 or 5 and drop tokens until you get the right bumper to be a token bumper and the left bumper to be a cash bumper. 
  • Now, set your multiplier to 30. Drop until you get below 30 tokens, and then DO NOT drop again. If you do, it will adjust your multiplier below 30 and then drop and this will mess up your bumpers, so you will have to go through the initialization process again.  

Why the Above Bumper Rules Work

  • Why do you set your right bumper to tokens?
    • Tokens are your best currency in this world. They are the things that falls into the bottom slots for larger rewards. You put your right bumper as token, because it will be most often hit. 
  • Why do you set your left bumper to cash if dice is the second most valuable currency? Why don't we set it to dice? 
    • It's all about the right bumper. Most of our strikes will hit the right bumper. Remember, the right bumper is set to token. However, when you hit bumpers, they cycle. So, if you are using a five multiplier, for example, and the right bumper is tokens and the left bumper is cash, and you keep hitting the right bumper it will cycle away from tokens. No two bumpers can be the same, so it cannot cycle to cash. It must cycle to dice, the only thing left. We want this behavior. We don't want it to cycle to cash because we like dice better. We want the right bumper to give us tokens first, then when it cycles, dice, and then when it cycles back, tokens again. 
  • Why do we set our multiplier to 30? When you set your multiplier to 30, the bumpers still cycle, but they always cycle back to to where they started. It looks like it did not cycle, but it did. With every strike you will see your dice count go up if you look at the top of the robot. Therefore, 
    • When I hit the right bumper, it cycles from tokens to dice and back to tokens. Every strike earns us both token and dice, but never cash. Remember, this is the bumper we usually strike. 
    • When we hit the left bumper, it cycles to dice also, because that is the only thing left, and then back to cash. 
    • Therefore every strike earns us dice. If either of the bumpers were dice already, then only one strike would earn dice. 
  • NOTE: For this reason I believe we may want to consider setting the right bumper to dice and the left bumper to cash. Then every strike would earn us tokens, which sounds better, but I have never tested it. 

Choosing Which Button to Push

You should always hit the fourth wedge at the top. If you do this, you maximize your chances of hitting the right bumper, and the right bumper is the one you want to hit. 

Bottom Rewards

For the bottom, I don't have a clearly defined strategy other than hitting button four. For me, that is the strategy. 

Addendum: 

Someone found a video that talks about this exact strategy and is very well done

The Video

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