Wednesday, April 23, 2025

Toon Personal Code of Conduct

Rules and Ethics

  • Trading Rules
    • Never do an unbalanced trade. Do not trade 2:1 or a four star for a five star. 
    • Never trade your gold card for someone else's non gold card. Gold cards are like oxygen. You would not ask a suffocating man what he could give you in return for you giving him air. Instead, acquire as many as gold cards as you can during a blitz and find them a worthy home. 
    • Make sure those with whom you trade are happy with the trade, both now and in the future.  Do not make self-serving deals that exploit the kindness, naivety, or desperation of others. 
    • Insure all trades. If an anomaly happens where they are not get their card, without question, make sure they get what they expected. Do this for any trade you make and for any trade you broker. Relationships are more important than trades. Happy people are more important than a Monopoly Sticker. 
  • Dice Acquisition
    • Never spend a penny on a game. Never give money to Scopely. 
    • Never use any exploits or cheats, such as APM or dice boosting. 
  • Partner Event Rules 
    • Full Carry Rules
      • If I trade for a full carry, I must then gift a full carry. Never receive more full carries than I gift. 
      • If an account plays the event, it must do its part, which currently is 160 points (4 x 40 or 2 x 80). 
      • Never attempt to do less than 50% in a partnership. 
  • Race Events
    • NEVER partner in a race with someone who cheats, such as APM or Dice Boosting. If you do, you are partnering with them in cheating other players. 
    • Never get a Race Full Carry, which is then trading for a means cheating other competitors. This should be a bannable offense. 
  • Never favor one of your accounts over another. Do not have accounts fund mains with stars, for example. This messes up metrics and also does not maximize dice. 
  • Assist other players as part of the process. Make that half of your game. Give them cards. Allow them to shut you down. Be altruistic and pan-determined. 
  • Pay it forward. If someone bestows a gift of any kind on you, make sure you give an equivalent gift to someone else. 
  • Album Rules
    • If you do work the album, you must stop about five days in and try to get others albums closed. The only exception is if your album is about to close, in which case you can include yourself. 

Please note that I follow this code and I still accumulate dice every season (more slowly than many players, but very consistently). You do not have to be ruthlessly capitalistic to win at Monopoly Go! 
  • I do not cheat
  • I do not do imbalanced trades. 
  • I do not take a full carry unless I gift one in return .
  • I allow myself to be used as a shutdown resource, which consumes the bulk or my monopoy cash. 
  • I do not purchase. 


Saturday, February 8, 2025

One Basic Intermediate Set of Strategies

 

General Principles

My strategy adapts with the seasons. These are the core principles today. There are two main things that can be expressed in many flavors: 

  • Only roll when favorable. 
  • Don't chase shiny things. 

0. Rule zero, above all others: ONLY roll when favorable to do so. A board is only favorable when it has a good chance to return more dice than spent. Note, that maybe 50% of favorable boards will still lose dice. This is just fine. The profitable ones will make more dice than the unprofitable ones will lose.


1. Don’t Chase the Album

  • You’ll close sets naturally over time. If the album grand prize is 12K dice, chasing individual cards can cost 2K dice each (or far more).
  • Many players believe they’ve profited when they finish an album, but in reality, they’ve lost significantly. If they had only rolled when favorable, they would likely have far more dice overall. People say: "I started out with 22k dice and closed the album and now I have 26k dice," and they call it a win, and claim to have spent 4k dice for 12k dice (if 12k is the grand prize). In fact they spent all Daily Treats, all 8 hour rewards and others they picked up, the value of all of the album sets, all the dice they picked up by rolling, playing mini games, playing flash events, plus 6k dice. It is a huge loss. If they had not spent dice on chasing cards, but instead only rolled when favorable, they would almost certainly be at 30k dice or something, even before they close the album, which will likely close itself in the end. Often people rolling only a favorable board, still roll as much as album chasers. 

2. Avoid Chasing “Shiny” Rewards

  • Never target tournament dice just because you’re close to earning them.
  • Avoid actively trying to win tournaments (or the dice you see in a Main Event or Railorad) unless you have advanced knowledge of odds. Intermediate players generally do not. 
  • Even if you win, the net gain is often deceptive:
    • Example: Winning 1,500 dice may have cost 600 dice, but the long-term impact of ranking up and losing future tournaments makes this a net loss.
    • Instead, focus on rolling when favorable—you’ll win tournaments naturally without waste, and the tournament prize will be pure profit.
  • And when you lose, you usually lose big. You may spend thousands of dice chasing a tournament that would have ultimately netted you a few hundred dice after you subtract the cost of getting it.
  • If you roll when favorable, you will win those dice rewards and often as many as if you had chased them, only for free. When you win free dice, you actually get the rewards,. they add to your long term dice count. 
  • Exceptions: Some events (e.g., Digs, Peg-E wilds, and Partner Events) are worth playing as they offer more reliable returns.
  • Disclaimer: advanced players do chase tournaments, but use precise math to do it. 

3. Manage Your Multiplier

  • Use either 100x or 1x—never in between.
  • Always calculate safe strike odds (shielded or profitable) before rolling.
  • Multiplier strategy is crucial for:
    • Token Events
    • Free Parking Dice Flash Events
    • Railroad & Utility Events
  • It’s less important for Corner Square Events (which I try to avoid).
  • By the way, some people think the rolls are not random. They are cached, meaning, pre-rolled, but hey are random. This has been de facto mathematically tested by advanced strategic players. I used to think they could not be random because of things I saw that were "too coincidental." They are random and things are just the right amount of coincidental. 

4. Don’t Go Too Deep Into Events

  • The deeper you go in main events or side tournaments, the more dice Monopoly eats.
  • Stop when your advantage diminishes. Never chase a loss. Never rage roll. 

5. Usually Avoid High Roller 

  • Only use High Roller during Token Events (pick ups) or events with many safe squares.
  • Note: if you learn to use HR, you can successfully use it with other events, but you have to have high loss tolerance doing it. Overall, it will then pay off. I lost over 20k dice with HR and lucky chance yesterday. As you get more skilled, you can phase HR in. 
  • Exceptions:
    • Rolling 200x instead of 100x may be justified on a highly favorable board.
    • Only go 1,000x if tokens are so clustered that missing is nearly impossible.
  • How to Know When to Adjust the Multiplier
  • Disclaimer: I accumulate the majority of my dice avoiding HR altogether. I now have less time and use it more. However, I now have a very high tolerance for dice loss. I lose 10k here and make 10k there. It does not affect me. 

6. Plan for Upcoming Events

  • Always know event schedules, overlaps, and how to create favorable boards.

7. Partner Challenges: Use 100/100, Never 50/50 (if you can) 

  • Build one full set, and let your partner build the other.
  • Each build usually has at least three flash events. Stack these and roll on a favorable board for 10 minutes.
  • Partner one build at a time either with someone you trust or by fully researching the person in advance and only partnering with others who also partner one build at a time. You agree to build, and each player builds, right now. You don't want to have to ever say "Myrtle is not doing her part, so I will not finish." 
  • Only partner with random people if they have good rep points and also have a discord account that is NOT new.
  • If partnering with a random person, enter MENTIONS: @personName in the search to see what other say about them. 
  • Enter FROM: @personname in the search to see what they post. Do they generally seek more fair trades or to take advantage of people. Note: if they generally seek unbalanced trades, but have good rep, an older account, and no negative mentions, they are probably still a good partner. 

8. Never Race for Dice or Cards

  • If you race, you’re choosing to spend dice for fun. I can see it no other way.
  • If you don’t want to burn dice, don’t race
  • A race is an expense. 
  • DO try to get cheap "flags" to spend on the race, especially if there are rockets. Do this to get dice from the race chests, not to get an almost worthless shiny wild pack. 

9. Never Spend Real Money

  • Buying dice is not a winning strategy.
  • It gives temporary rewards but does not improve your overall Monopoly game or your Monopoly Health. 

10. Never Cheat

  • Scopely bans cheaters. 
  • Scopely blocks cheaters. The cheats work for some time, and then when Scoply blocks them, they run out of dice and stop playing. 
  • Intermediate strategy is safe because Scopely can’t block general skill improvement (or they’d lose most of their player base). They have to keep the game simple enough for a basic player, which also keeps it simple enough for an intermediate player to get to six figures in dice count. 
  • Cheating is like spending money on Monopoly. It works for some people until it doesn’t. 

11. Trade Ethically and Network 

  • Never exploit others in trades:
    • Don’t take a 5-star card for a 4-star card.
    • Don’t accept 2-for-1 trades. Trade for equal star value or trade for stars or don't trade. 
  • Ethical trading benefits both parties. It is a win/win that builds trusted relationships that will serve you later. Additionally, it feels good to win without fleecing others.
  • Never do a trade where I think the other party will regret it, either now or in the future. Always make sure they are happy and always insure the trade if anything goes wrong. 
  • Ethical trading is a part of networking. 

12. Stay Disciplined

  • Set a plan and stick to it.
  • Avoid rage rolling or impulse decisions. You will consistently earn dice, while avoiding recklessness loss of them.
  • If you have multiple accounts, treat that as equals. Do not favor one over the other. Instead maximize your dice count. Dice are the power to act and the power to act is the power to win, regardless of how you define victory. 
  • Note: I don't even let accounts help each other (in most cases), because it messes up my metrics (and I track many things for the science of it). 

13. Build Strategic Relationships

  • Agree with trusted players to shut each other down for full Railroad rewards. You may always shut me down without fear of repercussion. I only ask that you do not do it with a multiple of 1, unless your point is to take out my shields for when the multiplier is higher. If my shields are down, then do not smash my buildings with a multiplier of one. It wastes the hit, and there is no point. 
  • Never hit shields unless rolling at 1x multiplier.
  • Never attack a trading partner unless pre-agreed, and only at 100x multiplier (or at least high). Don't take advantage of people. 

14. Manage Your Dice Reserves and Hoard Your Dupes. 

  • If you often run out of dice:
    • Don’t close all your sets at once. Leave them open 
      • As long as possible. Hoard dupes. 
      • Or until you get all your golds, at which time, trade your dupes and close. 
      • If you need to finish a dig, finish a partner event, etc., dupes are convertible to dice by closing sets. Only then, do you trade them and close sets. 
      • Never fill an empty spot in an album just because it is there. It will ruin you. 
    • Save resources for when they’ll have maximum impact (e.g., finishing a Dig).

15. Build a Monopoly Community

  • Be honorable, trustworthy, and upstanding in all your interactions.
  • Keep track of reliable players they can help you out in a crunch.
  • Keep your network large. You will need a rare blitz sicker, a partner in a partner event or just data that this person has and that one does not. 
  • Be a good and helpful network member. If a monopoly friends needs that four star card and you have it, give it to them. 

16. Be Patient

  • If you are new to the game and try any strategy, you will report back a week later that it does not work. You still have to fine your application of the strategy and luck, or bad luck, will still take over much of the time. It is the consistent application of solid play that builds dice, which takes me to the next point .... 
  • There is no get rich quick strategy. Without cheating, a win is slow, sometimes painfully slow, but relatively stead progress. You will lose from day to day, from week to week in some cases, but season to season, your dice will only grow. 

    17. Monopoly Comes First

    • Never let the real world interfere with Monopoly. 

            📞 “Hello, who is this?”

            👧 Your 10-year-old daughter. I’m stuck at gymnastics, and it’s about to close!"

            👧"I need you to  pick me up now!”

            🧍‍♂️ Sorry, I’m in the middle of a timed event.

            👧 “Dad! I don’t have a ride!”

            🧍‍♂️ “Correct.”

    Note: 

    I adhere to a very strict code of conduct that reduces my dice gain, but the gain still stays positive: Code of Conduct

    References







    Sunday, November 17, 2024

    To All of the Complainers Out There

    Everyone, including me, have complained that Scopely made the partner event harder, the peg event useless, ruined the vault, by making it a game of extreme luck and ruined the album by making it too gold-heavy. Additionally, they ruined the railroad main event by making the points 2/1/1 instead of 5/3/2, which was  HUGE pay cut for us all. 

    However, in all of this they also added things that when used properly grow dice.  The non golden cards are way easier than they have ever been to get. They added lucky change and dice matching recently, both which do, at times, throw dice at you. 

    I have found that if you only roll dice under favorable conditions and never "chase the prize," your dice count will gradually and steadily grow. You do not have to spend a penny. Think of this: if you have not tried to close your album, but protected your dice, your album would usually close anyway. If you start with 20k dice from last season, you now have 35k, with no effort. 

    They add good things (lucky chance, dice matching, etc.). Then they have to do something to keep the dice count from exploding, and everyone complains. Cory, one of the programmers at Scopely made a good point in one of his commentaries. He said that everyone wants everything to be made easier, so everyone can get more dice, but if Scopely did that, the challenge would be gone, and everyone would stop playing. 

    Addendum on 11.20.2024 - They just ruined net worth upgrades, which makes new accounts not able to get going. I used to be able to open one and 30 days later it would have 20k dice and 1400 net worth. 

    I get annoyed every time they ruin something else. They first ruined the vault, then the album itself (with increased golds), then Peg - E, and then the Partner Event and now the Net Worth upgrades. I have to keep telling myself this, which is the only thing that keeps me playing at all: "Scopely has to make it so the bottom 50% of players can still play, which means when they ruin something, they have to provide something good in its place." We just have to adjust, both our strategy and our joy, to match the good new stuff (such as more normal fives coming our way, Lucky Chance, Dice Matching, that damn ball guessing game, etc.), and not mourn the loss of the things they ruin.

    How to Play a Gold-Heavy Album with Useless Vaults

    A prior analysis was written before Scopely made the albums gold-heavy and also took away useful vaults, replacing them with purple back vaults. Unless Scopely fixes those two issues, the best strategy is to not attempt to close your album, but instead only roll under favorable conditions. If you do this, your first album will probably close, but closer to the end of the season. You will get 15-20k dice on top of what you already had, and your account will be almost guaranteed to grow by 15-20k dice per season with no real effort on your part. It is a more boring way to grow dice for sure. 

    If you try to close the album, you will be chasing cards and each one will cost a thousand dice here, four thousand there, and you will end up paying 50k dice for an album with sets worth 11k and a grand prize of 15k. This is a very good way to always be out of dice. 

    Partner Event Mega Slot Trick

    This last partner's event (Amazing Partners) was break even at best and a dice guzzler at the worst. Why? 

    They added the Mega slot in exchange for the 5k/10k/20k/ etc. slots, depending on your multiplier. The mega slot is much harder to hit and often returns fewer dice than 5/10/20k when you do. It was a VERY bad deal Without the Mega slot it generally takes from 6k - 7k tokens to complete a build. With the mega slot it generally takes 8k - 10k.

    In summary: the Mega slot is rarely hit and rarely gives more dice than the other larger and more common slots did. The Mega Slot is a shiny invention to gobble your dice while you purr like a kitten. 

    Saturday, October 26, 2024

    Partner Challenge Strategy

    Update: 11/17/2024 

    The strategy below is highly successful if the partner challenge has the Lucky Chance, Dice Matching and High Roller Trio to which we have become accustom. However in the Amazing Partners Challenge, the one we just had, Scopely removed those. One side-effect is that the strategy listed below could not be used. There is no good strategy to win Amazing Partners. Your best hope, per me, is to break even. I don't generally roll to break even. 

    Update 11/12/2024 - After two seasons of having the flash events in the partner event, they removed them from Amazing Partners. I believe, off the cuff, there is now no winning strategy for this event. 

    This refers to the current climate. This strategy would have worked in the prior two sticker seasons and does work now. If Scopely changes things as they were before, or a different way, then it will not work anymore. 

    Summary

    • Do not take 50/50 partners unless you are each doing a cake all by yourself. 
    • Never have two people work on the same cake.
    • Do not start a build (a cake currently), until you have enough tokens to complete it, currently around 8k tokens. 
    • Only build cake using high multiplier, once you reach the first good flash event (Lucky Chance, Dice Match or High Roller). After that, use need to finish the cake in no more than three minutes. 
    • Do not open a build your partner is doing until it is complete. 
    • Once build rewards are collected, immediately roll he monopoly board for seven to ten minutes (until the flash events expire). 
    • If you collect all of the rewards at once, this seven to ten minute monopoly board will be HIGHLY profitable. 

    Test Results

    I have done this approach on three accounts so far. Note that I do full carries, which are very expensive. they eat dice. If I did not do this, the results would be better, but it is hard to say by how much.  The numbers I am giving you here represent the dice increase I had from the start of the event up until the time each account completed the event. Keep in mind, they could increase for other reasons, so it is not purely scientific.

    Here are the results, with all three accounts doing at least one full carry, but partnered in such a way that no 50/50 builds happened.  

    Ancjo

    Mde 11k dice on the event. 

    Also

    Made 13k dice on the vent. 

    Kvina

    Made 18k Dice 18k dice at this moment.  These accounts did full carries and that ate up some of their dice profits, as full carries eat dice. However, they still partnered in a such a way as to never have two people working on the same cake. 

    For the sake of this strategy, the following assumptions are made

    You get two main events during the partner event:

    • The first is a Corner Square event (could as easily be a tax/utility event). 
      • These typically give you four points per strike
      • There are 4 of 40 squares that you can strike (the corners). 
    • The second main event is a Token Event
      • This generally give you 2 points per strike
      • There are eight tokens on the board 
      • They relocate when you strike them

    Second Assumption: 

    • Each build, currently a cake, contains three 10 minute flash events as part of its reward. They are: 
      • High Roller
      • Lucky Chance
      • Dice Matching
    These assumptions have been true for the last three seasons I believe and were false before that. 

    What to do

    • Do not take 50/50 partners for a single build. If you want to 50/50 with someone, do it with someone who has two accounts, and agree that each of you is wholly responsible for building a single cake. Two people should NEVER work on the same cake.
    • Do not open a build until your partner has completed it. 
    • Do not open a build until you have time to roll for 7-10 minutes, once it is opened. 
    • Do not start doing your build until you have enough tokens to complete it. Currently, that would mean that you need around 8k tokens, but it would be safer to have 9-10k. 
    • Do not build using low multiplier. It is gambling to build using high multiplier normally, but in this case, it is critical that you get that cake built quickly. It should take no more than three minutes to build the cake. Every moment after that are dice being flushed own the toilet. 
    • Play the first event, the Corner Square Event more lightly than you play the Token Event. The Corner Square event, using the approach outlined here, is more of a gamble than the token event. Do play the Corner Square event, though, because there are two main events and three - four side tournaments and you need to get the early rewards (and specifically the tokens) out of each. 
    • I will speak of the Token Event moving forward. Once you complete your build (in three minutes), you go back to the monopoly board. For the next seven minutes, all of these are strikes: 
      • Lucky Chance
      • Dice Matching
      • Railroad
      • Shields
      • Partner Event Tokens (I consider hitting these roughly equivalent to hitting a shield). 
      • Main Event Tokens
    • Adjust the multiplier with each roll!!! 
      • This board is one of the extreme few boards in Monopoly where you will have greater than a 50% chance of striking. 
        • Every roll has a 1 in 18 chance of hitting the dice match. 
      • If you have lots of strike possibilities, such as 8 or more squares strike, then max out your multiplier and roll. (I set my multiplier to 1000 in the case). 
      • If you have a lesser chance of striking, typically use a higher than zero multiplier anyway (Almost every roll is set to either 100, 200, or 1000 when I roll this board). 
      • If you have the rare scenario where you only have 4 squares in your strike zone (1-12), then on this board, I consider just setting the multiplier to 1 for that roll. 
    • The Big Wins
      • I often get many dice matches with a multiplier of 1000. 
      • I more rarely get the 7x dice on Lucky Chance on 1000. When you do, that is 6k dice in one roll. I do often get the Lucky Chance on 100 or 200 (for 600 or 1200 dice profit in a roll). 
      • And if you happen to stick Lucky Change five free rolls on a 1000 multiplier, that is generally pleasant. I am therefore more likely to set the multiplier to 1000 when the other squares are OK and Lucky Chance is at the 6,7,8 position. 
        • I have been burned a lot with this because when Lucky Chance "rains cash," I want to weep. 
    • If you are not comfortable using high roller, I think the strategy could be adjusted. You would, in theory, still make dice, but just fewer. It would be to set your multiplier to 100 and then auto roll. 
    Note: on the advantageous token monopoly board with these flash events added, you almost can't miss very often. You virtually never have a board like this. 

    What not to do

    Never take a 50/50 partner for a single build. That prevents this strategy for working, because each of  you are pecking at the cake (or whatever you are building). For this to work, you have to rapidly build the cake and then roll the advantageous board for seven to ten minutes. 

    Total rewards using this approach

    You have four builds. Assume you partner with two people, and each of you do two builds (remember, never do a 50/50. It does not work). I am assuming you are not doing full carries for the sake of this discussion. 
    • If you complete your build in 3 minutes, then you will have 7 minutes each of event time. 
      • This means for the builds you complete, you get 14 minutes. 
    • If your partner completes 2 builds, then you have 20 minutes for those, but once you collect it is more like 9 minutes. 
      • This means for the builds your partner completes, you get about a total of 18 minutes.
    • Total time to roll the advantageous monopoly boards: 32 minutes. 

    Disclaimer

    I have a lot of dice, so I can take full advantage of this situation. The fewer dice you have, the fewer dice you can accumulate. Additionally, because I have a fair amount of dice, I can assume a fair amount of risk. The strategy is gambling, and is not guaranteed to go well, so having more dice makes it easier to do this. 

    Toon Personal Code of Conduct

    Rules and Ethics Trading Rules Never do an unbalanced trade. Do not trade 2:1 or a four star for a five star.  Never trade your gold card fo...