Update: 11/17/2024
The strategy below is highly successful if the partner challenge has the Lucky Chance, Dice Matching and High Roller Trio to which we have become accustom. However in the Amazing Partners Challenge, the one we just had, Scopely removed those. One side-effect is that the strategy listed below could not be used. There is no good strategy to win Amazing Partners. Your best hope, per me, is to break even. I don't generally roll to break even.
Update 11/12/2024 - After two seasons of having the flash events in the partner event, they removed them from Amazing Partners. I believe, off the cuff, there is now no winning strategy for this event.
This refers to the current climate. This strategy would have worked in the prior two sticker seasons and does work now. If Scopely changes things as they were before, or a different way, then it will not work anymore.
Summary
- Do not take 50/50 partners unless you are each doing a cake all by yourself.
- Never have two people work on the same cake.
- Do not start a build (a cake currently), until you have enough tokens to complete it, currently around 8k tokens.
- Only build cake using high multiplier, once you reach the first good flash event (Lucky Chance, Dice Match or High Roller). After that, use need to finish the cake in no more than three minutes.
- Do not open a build your partner is doing until it is complete.
- Once build rewards are collected, immediately roll he monopoly board for seven to ten minutes (until the flash events expire).
- If you collect all of the rewards at once, this seven to ten minute monopoly board will be HIGHLY profitable.
Test Results
I have done this approach on three accounts so far. Note that I do full carries, which are very expensive. they eat dice. If I did not do this, the results would be better, but it is hard to say by how much. The numbers I am giving you here represent the dice increase I had from the start of the event up until the time each account completed the event. Keep in mind, they could increase for other reasons, so it is not purely scientific.
Here are the results, with all three accounts doing at least one full carry, but partnered in such a way that no 50/50 builds happened.
Ancjo
Mde 11k dice on the event.
Also
Made 13k dice on the vent.
Kvina
Made 18k Dice 18k dice at this moment. These accounts did full carries and that ate up some of their dice profits, as full carries eat dice. However, they still partnered in a such a way as to never have two people working on the same cake.
For the sake of this strategy, the following assumptions are made
You get two main events during the partner event:
- The first is a Corner Square event (could as easily be a tax/utility event).
- These typically give you four points per strike
- There are 4 of 40 squares that you can strike (the corners).
- The second main event is a Token Event
- This generally give you 2 points per strike
- There are eight tokens on the board
- They relocate when you strike them
Second Assumption:
- Each build, currently a cake, contains three 10 minute flash events as part of its reward. They are:
- High Roller
- Lucky Chance
- Dice Matching
These assumptions have been true for the last three seasons I believe and were false before that.
What to do
- Do not take 50/50 partners for a single build. If you want to 50/50 with someone, do it with someone who has two accounts, and agree that each of you is wholly responsible for building a single cake. Two people should NEVER work on the same cake.
- Do not open a build until your partner has completed it.
- Do not open a build until you have time to roll for 7-10 minutes, once it is opened.
- Do not start doing your build until you have enough tokens to complete it. Currently, that would mean that you need around 8k tokens, but it would be safer to have 9-10k.
- Do not build using low multiplier. It is gambling to build using high multiplier normally, but in this case, it is critical that you get that cake built quickly. It should take no more than three minutes to build the cake. Every moment after that are dice being flushed own the toilet.
- Play the first event, the Corner Square Event more lightly than you play the Token Event. The Corner Square event, using the approach outlined here, is more of a gamble than the token event. Do play the Corner Square event, though, because there are two main events and three - four side tournaments and you need to get the early rewards (and specifically the tokens) out of each.
- I will speak of the Token Event moving forward. Once you complete your build (in three minutes), you go back to the monopoly board. For the next seven minutes, all of these are strikes:
- Lucky Chance
- Dice Matching
- Railroad
- Shields
- Partner Event Tokens (I consider hitting these roughly equivalent to hitting a shield).
- Main Event Tokens
- Adjust the multiplier with each roll!!!
- This board is one of the extreme few boards in Monopoly where you will have greater than a 50% chance of striking.
- Every roll has a 1 in 18 chance of hitting the dice match.
- If you have lots of strike possibilities, such as 8 or more squares strike, then max out your multiplier and roll. (I set my multiplier to 1000 in the case).
- If you have a lesser chance of striking, typically use a higher than zero multiplier anyway (Almost every roll is set to either 100, 200, or 1000 when I roll this board).
- If you have the rare scenario where you only have 4 squares in your strike zone (1-12), then on this board, I consider just setting the multiplier to 1 for that roll.
- The Big Wins
- I often get many dice matches with a multiplier of 1000.
- I more rarely get the 7x dice on Lucky Chance on 1000. When you do, that is 6k dice in one roll. I do often get the Lucky Chance on 100 or 200 (for 600 or 1200 dice profit in a roll).
- And if you happen to stick Lucky Change five free rolls on a 1000 multiplier, that is generally pleasant. I am therefore more likely to set the multiplier to 1000 when the other squares are OK and Lucky Chance is at the 6,7,8 position.
- I have been burned a lot with this because when Lucky Chance "rains cash," I want to weep.
- If you are not comfortable using high roller, I think the strategy could be adjusted. You would, in theory, still make dice, but just fewer. It would be to set your multiplier to 100 and then auto roll.
Note: on the advantageous token monopoly board with these flash events added, you almost can't miss very often. You virtually never have a board like this.
What not to do
Never take a 50/50 partner for a single build. That prevents this strategy for working, because each of you are pecking at the cake (or whatever you are building). For this to work, you have to rapidly build the cake and then roll the advantageous board for seven to ten minutes.
Total rewards using this approach
You have four builds. Assume you partner with two people, and each of you do two builds (remember, never do a 50/50. It does not work). I am assuming you are not doing full carries for the sake of this discussion.
- If you complete your build in 3 minutes, then you will have 7 minutes each of event time.
- This means for the builds you complete, you get 14 minutes.
- If your partner completes 2 builds, then you have 20 minutes for those, but once you collect it is more like 9 minutes.
- This means for the builds your partner completes, you get about a total of 18 minutes.
- Total time to roll the advantageous monopoly boards: 32 minutes.
Disclaimer
I have a lot of dice, so I can take full advantage of this situation. The fewer dice you have, the fewer dice you can accumulate. Additionally, because I have a fair amount of dice, I can assume a fair amount of risk. The strategy is gambling, and is not guaranteed to go well, so having more dice makes it easier to do this.