Sunday, November 17, 2024

To All of the Complainers Out There

Everyone, including me, have complained that Scopely made the partner event harder, the peg event useless, ruined the vault, by making it a game of extreme luck and ruined the album by making it too gold-heavy. Additionally, they ruined the railroad main event by making the points 2/1/1 instead of 5/3/2, which was  HUGE pay cut for us all. 

However, in all of this they also added things that when used properly grow dice.  The non golden cards are way easier than they have ever been to get. They added lucky change and dice matching recently, both which do, at times, throw dice at you. 

I have found that if you only roll dice under favorable conditions and never "chase the prize," your dice count will gradually and steadily grow. You do not have to spend a penny. Think of this: if you have not tried to close your album, but protected your dice, your album would usually close anyway. If you start with 20k dice from last season, you now have 35k, with no effort. 

They add good things (lucky chance, dice matching, etc.). Then they have to do something to keep the dice count from exploding, and everyone complains. Cory, one of the programmers at Scopely made a good point in one of his commentaries. He said that everyone wants everything to be made easier, so everyone can get more dice, but if Scopely did that, the challenge would be gone, and everyone would stop playing. 

Addendum on 11.20.2024 - They just ruined net worth upgrades, which makes new accounts not able to get going. I used to be able to open one and 30 days later it would have 20k dice and 1400 net worth. 

I get annoyed every time they ruin something else. They first ruined the vault, then the album itself (with increased golds), then Peg - E, and then the Partner Event and now the Net Worth upgrades. I have to keep telling myself this, which is the only thing that keeps me playing at all: "Scopely has to make it so the bottom 50% of players can still play, which means when they ruin something, they have to provide something good in its place." We just have to adjust, both our strategy and our joy, to match the good new stuff (such as more normal fives coming our way, Lucky Chance, Dice Matching, that damn ball guessing game, etc.), and not mourn the loss of the things they ruin.

How to Play a Gold-Heavy Album with Useless Vaults

A prior analysis was written before Scopely made the albums gold-heavy and also took away useful vaults, replacing them with purple back vaults. Unless Scopely fixes those two issues, the best strategy is to not attempt to close your album, but instead only roll under favorable conditions. If you do this, your first album will probably close, but closer to the end of the season. You will get 15-20k dice on top of what you already had, and your account will be almost guaranteed to grow by 15-20k dice per season with no real effort on your part. It is a more boring way to grow dice for sure. 

If you try to close the album, you will be chasing cards and each one will cost a thousand dice here, four thousand there, and you will end up paying 50k dice for an album with sets worth 11k and a grand prize of 15k. This is a very good way to always be out of dice. 

Partner Event Mega Slot Trick

This last partner's event (Amazing Partners) was break even at best and a dice guzzler at the worst. Why? 

They added the Mega slot in exchange for the 5k/10k/20k/ etc. slots, depending on your multiplier. The mega slot is much harder to hit and often returns fewer dice than 5/10/20k when you do. It was a VERY bad deal Without the Mega slot it generally takes from 6k - 7k tokens to complete a build. With the mega slot it generally takes 8k - 10k.

In summary: the Mega slot is rarely hit and rarely gives more dice than the other larger and more common slots did. The Mega Slot is a shiny invention to gobble your dice while you purr like a kitten. 

Saturday, October 26, 2024

Partner Challenge Strategy

Update: 11/17/2024 

The strategy below is highly successful if the partner challenge has the Lucky Chance, Dice Matching and High Roller Trio to which we have become accustom. However in the Amazing Partners Challenge, the one we just had, Scopely removed those. One side-effect is that the strategy listed below could not be used. There is no good strategy to win Amazing Partners. Your best hope, per me, is to break even. I don't generally roll to break even. 

Update 11/12/2024 - After two seasons of having the flash events in the partner event, they removed them from Amazing Partners. I believe, off the cuff, there is now no winning strategy for this event. 

This refers to the current climate. This strategy would have worked in the prior two sticker seasons and does work now. If Scopely changes things as they were before, or a different way, then it will not work anymore. 

Summary

  • Do not take 50/50 partners unless you are each doing a cake all by yourself. 
  • Never have two people work on the same cake.
  • Do not start a build (a cake currently), until you have enough tokens to complete it, currently around 8k tokens. 
  • Only build cake using high multiplier, once you reach the first good flash event (Lucky Chance, Dice Match or High Roller). After that, use need to finish the cake in no more than three minutes. 
  • Do not open a build your partner is doing until it is complete. 
  • Once build rewards are collected, immediately roll he monopoly board for seven to ten minutes (until the flash events expire). 
  • If you collect all of the rewards at once, this seven to ten minute monopoly board will be HIGHLY profitable. 

Test Results

I have done this approach on three accounts so far. Note that I do full carries, which are very expensive. they eat dice. If I did not do this, the results would be better, but it is hard to say by how much.  The numbers I am giving you here represent the dice increase I had from the start of the event up until the time each account completed the event. Keep in mind, they could increase for other reasons, so it is not purely scientific.

Here are the results, with all three accounts doing at least one full carry, but partnered in such a way that no 50/50 builds happened.  

Ancjo

Mde 11k dice on the event. 

Also

Made 13k dice on the vent. 

Kvina

Made 18k Dice 18k dice at this moment.  These accounts did full carries and that ate up some of their dice profits, as full carries eat dice. However, they still partnered in a such a way as to never have two people working on the same cake. 

For the sake of this strategy, the following assumptions are made

You get two main events during the partner event:

  • The first is a Corner Square event (could as easily be a tax/utility event). 
    • These typically give you four points per strike
    • There are 4 of 40 squares that you can strike (the corners). 
  • The second main event is a Token Event
    • This generally give you 2 points per strike
    • There are eight tokens on the board 
    • They relocate when you strike them

Second Assumption: 

  • Each build, currently a cake, contains three 10 minute flash events as part of its reward. They are: 
    • High Roller
    • Lucky Chance
    • Dice Matching
These assumptions have been true for the last three seasons I believe and were false before that. 

What to do

  • Do not take 50/50 partners for a single build. If you want to 50/50 with someone, do it with someone who has two accounts, and agree that each of you is wholly responsible for building a single cake. Two people should NEVER work on the same cake.
  • Do not open a build until your partner has completed it. 
  • Do not open a build until you have time to roll for 7-10 minutes, once it is opened. 
  • Do not start doing your build until you have enough tokens to complete it. Currently, that would mean that you need around 8k tokens, but it would be safer to have 9-10k. 
  • Do not build using low multiplier. It is gambling to build using high multiplier normally, but in this case, it is critical that you get that cake built quickly. It should take no more than three minutes to build the cake. Every moment after that are dice being flushed own the toilet. 
  • Play the first event, the Corner Square Event more lightly than you play the Token Event. The Corner Square event, using the approach outlined here, is more of a gamble than the token event. Do play the Corner Square event, though, because there are two main events and three - four side tournaments and you need to get the early rewards (and specifically the tokens) out of each. 
  • I will speak of the Token Event moving forward. Once you complete your build (in three minutes), you go back to the monopoly board. For the next seven minutes, all of these are strikes: 
    • Lucky Chance
    • Dice Matching
    • Railroad
    • Shields
    • Partner Event Tokens (I consider hitting these roughly equivalent to hitting a shield). 
    • Main Event Tokens
  • Adjust the multiplier with each roll!!! 
    • This board is one of the extreme few boards in Monopoly where you will have greater than a 50% chance of striking. 
      • Every roll has a 1 in 18 chance of hitting the dice match. 
    • If you have lots of strike possibilities, such as 8 or more squares strike, then max out your multiplier and roll. (I set my multiplier to 1000 in the case). 
    • If you have a lesser chance of striking, typically use a higher than zero multiplier anyway (Almost every roll is set to either 100, 200, or 1000 when I roll this board). 
    • If you have the rare scenario where you only have 4 squares in your strike zone (1-12), then on this board, I consider just setting the multiplier to 1 for that roll. 
  • The Big Wins
    • I often get many dice matches with a multiplier of 1000. 
    • I more rarely get the 7x dice on Lucky Chance on 1000. When you do, that is 6k dice in one roll. I do often get the Lucky Chance on 100 or 200 (for 600 or 1200 dice profit in a roll). 
    • And if you happen to stick Lucky Change five free rolls on a 1000 multiplier, that is generally pleasant. I am therefore more likely to set the multiplier to 1000 when the other squares are OK and Lucky Chance is at the 6,7,8 position. 
      • I have been burned a lot with this because when Lucky Chance "rains cash," I want to weep. 
  • If you are not comfortable using high roller, I think the strategy could be adjusted. You would, in theory, still make dice, but just fewer. It would be to set your multiplier to 100 and then auto roll. 
Note: on the advantageous token monopoly board with these flash events added, you almost can't miss very often. You virtually never have a board like this. 

What not to do

Never take a 50/50 partner for a single build. That prevents this strategy for working, because each of  you are pecking at the cake (or whatever you are building). For this to work, you have to rapidly build the cake and then roll the advantageous board for seven to ten minutes. 

Total rewards using this approach

You have four builds. Assume you partner with two people, and each of you do two builds (remember, never do a 50/50. It does not work). I am assuming you are not doing full carries for the sake of this discussion. 
  • If you complete your build in 3 minutes, then you will have 7 minutes each of event time. 
    • This means for the builds you complete, you get 14 minutes. 
  • If your partner completes 2 builds, then you have 20 minutes for those, but once you collect it is more like 9 minutes. 
    • This means for the builds your partner completes, you get about a total of 18 minutes.
  • Total time to roll the advantageous monopoly boards: 32 minutes. 

Disclaimer

I have a lot of dice, so I can take full advantage of this situation. The fewer dice you have, the fewer dice you can accumulate. Additionally, because I have a fair amount of dice, I can assume a fair amount of risk. The strategy is gambling, and is not guaranteed to go well, so having more dice makes it easier to do this. 

Sunday, June 2, 2024

Common Misconceptions About Monopoly Go

Bank Heist

  • When you get a message during a heist saying you bankrupted the victim of your heist, it is usually a false message. You get the message saying you bankrupted the victim if you get all three golden rings in the heist. You rarely bankrupted anyone. All you did is get three golden rings. 
  • When you bank heist someone and it says you stole 100 billion dollars, you did not steal that from the victim of the heist. He may have been bankrupt already, in which case you will have taken zero dollars from him. However, even if he was not bankrupt, the amount you took relates to your net worth at the time of the heist, and to the net worth milestones you have reached relating to heists. The amount he lost relates to his net worth at the time of the heist. If I start a new account, it may show that I heisted 10,000 from you. However, on your end, you may lose 100 billion dollars. Milestones in net worth, those rewards you get every so often, determine heist amounts. 

Shut Down Process

Some people establish shutdown partners, someone you can shut down for full rewards and in turn they can shut you down for full rewards. If you have a single account, I highly recommend it because the lost rewards for a shielded shutdown are substantial, whereas the cost or rebuilding a building is far less substantial. However, there are a few thing to know: 
  1. Shutdowns affect your net worth. If each building has 3 circles and you shut each one down three times, that is 15 shut downs. Your net worth is reduced by 15 to represent the shut downs. When you repair the buildings, your net worth will return to its former value instead of adding net worth. In other words, people shutting you down reduces your net worth and your next building efforts are to get back where you were, not to get ahead. I am OK with this. Lower net worth has benefits. 
  2. Your victims shutdowns are cached. For example, if you have accounts A, B and C and A starts out fully shieled with five shields and then B and C each hit account A three times,  you would expect to have taken out all of A's shields and it should then be safe to crank up the multiplier. It is not safe and A is still shielded for you. In order to immediately see the damage done by B, C has to restart the app. Ditto for B. I have been bitten by this gotcha many times. I tend to forget. However, it can work to our advantage. 
  3. The above fact can be used to your advantage if you have multiple accounts and shut yourself down for full rewards. Once you get As shields down, have two accounts hitting A simultaneously. Each account will not see the other accounts shutdowns and even once A is completely flattened from A's app perspective, B and C are still shutting him down for full rewards. 

Tournaments

You see someone who has 7000 more tokens than everyone else in the tournament and you think: "How stupid. He wasted all his dice just to win a few in a tournament. No he didn't. He likely could not care less about winning, and is instead a very good strategic player. Good players play tournaments up until the point where the rewards become "inverted," and if they use APM or something, they rightfully finish them. If you think because they have so many more tokens/milestones than everyone else in the tournament, that this means they are trying to win it, then it means that is probably what it would mean for you in that situation. In that case, just know, they rarely care about wining a tournament: Winning Tournaments. One way to tell, is if they were just trying to win the tournament, they would only be a few thousand dice ahead of the others. Successful players don't throw away dice and if they have the means to get that far ahead, they are most likely a successful player. 


Peg E Prize Drop - One Strategy

There are lots of YouTube videos and such that discuss different strategies for playing PEG-E. In general I think many of these videos are more accurate than some other Monopoly Go tutorials. Most of them tell you what to do, but not why. I am going to tell you one of the strategies, the one I use, and also how I think it works internally. I will then tell you a slight variation that I think would be better, but that I have not tried. 

There are two bumpers and three reward settings: Token / Dice / Cash. 

There are two ways to get rewards from Prize Drop 

1. Strike a bumper 

2. Drop a token in the slots at the bottom of prize drop. This gives you cash, which is also points toward the bottom rewards. 

The bumper rewards are trivial in comparison to the bottom rewards, so you should mostly focus on the bottom rewards. However, I will discuss both. 

You should build up at least a few hundred tokens before you drop any. This is important because you need to initialize your game (I will explain this in a minute). 

How to Get the Most From Bumper Rewards

  • Initialize your bumpers. Set your multiplier to 3 or 5 and drop tokens until you get the right bumper to be a token bumper and the left bumper to be a cash bumper. 
  • Now, set your multiplier to 30. Drop until you get below 30 tokens, and then DO NOT drop again. If you do, it will adjust your multiplier below 30 and then drop and this will mess up your bumpers, so you will have to go through the initialization process again.  

Why the Above Bumper Rules Work

  • Why do you set your right bumper to tokens?
    • Tokens are your best currency in this world. They are the things that falls into the bottom slots for larger rewards. You put your right bumper as token, because it will be most often hit. 
  • Why do you set your left bumper to cash if dice is the second most valuable currency? Why don't we set it to dice? 
    • It's all about the right bumper. Most of our strikes will hit the right bumper. Remember, the right bumper is set to token. However, when you hit bumpers, they cycle. So, if you are using a five multiplier, for example, and the right bumper is tokens and the left bumper is cash, and you keep hitting the right bumper it will cycle away from tokens. No two bumpers can be the same, so it cannot cycle to cash. It must cycle to dice, the only thing left. We want this behavior. We don't want it to cycle to cash because we like dice better. We want the right bumper to give us tokens first, then when it cycles, dice, and then when it cycles back, tokens again. 
  • Why do we set our multiplier to 30? When you set your multiplier to 30, the bumpers still cycle, but they always cycle back to to where they started. It looks like it did not cycle, but it did. With every strike you will see your dice count go up if you look at the top of the robot. Therefore, 
    • When I hit the right bumper, it cycles from tokens to dice and back to tokens. Every strike earns us both token and dice, but never cash. Remember, this is the bumper we usually strike. 
    • When we hit the left bumper, it cycles to dice also, because that is the only thing left, and then back to cash. 
    • Therefore every strike earns us dice. If either of the bumpers were dice already, then only one strike would earn dice. 
  • NOTE: For this reason I believe we may want to consider setting the right bumper to dice and the left bumper to cash. Then every strike would earn us tokens, which sounds better, but I have never tested it. 

Choosing Which Button to Push

You should always hit the fourth wedge at the top. If you do this, you maximize your chances of hitting the right bumper, and the right bumper is the one you want to hit. 

Bottom Rewards

For the bottom, I don't have a clearly defined strategy other than hitting button four. For me, that is the strategy. 

Addendum: 

Someone found a video that talks about this exact strategy and is very well done

The Video

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